Beginning build 0.01


hey ho. with this devlog we announce the project tower of depth. tower of depth will be a hybrid of survival and tower defense mixed in with alot of combat. in this devlog we have laid the foundation for future development and updates

Design wise we have created a direction and idea for what the game will be. and have started to build the game in unity

Practical wise :

- added units player  Character and health system for all the units

-added enemy "ball". the ball is a slime like creature. addicted itself with alot of sugar. it has low tolerance to sugar and is p easy to kill. the creature itself can be seen guarding any resource points or attacking the door itself. the ball will chase nearby player and when in range. will attack the player with a jump attack. on rare occasion the ball can be seen trying to jump on the player's turret.

-added a simple tileset system

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